![]() ![]() The PC version improves on this with more refined ray-traced shadows – or at least more of them – but the improved reflections also help. Some indoor or outdoor settings show minimal improvement while others really add radiosity bounce from surface colours and illuminate covered areas with greater light than any direct source would deliver. Dying Light 2 is a great game at its core, but the swarm of bugs around it is driving players like me away.The benefit of the ray-traced shadows is obvious in many areas but the GI bounce, which appears close or the same as high settings from the PC in Performance mode and Medium in the Quality mode, is mixed. As we saw famously saw with Cyberpunk 2077, sometimes fixes can be too little too late. My concern is how quickly - and efficiently - developer Techland can roll out fixes. ![]() Now, feeling almost tunneled into playing the game’s mediocre main story and wary of undertaking any more impossible to complete side quests, I’ve found that I’ve cooled on Dying Light 2 and that’s a huge shame - because it has so much potential. One bug was annoying, but this flurry of them has really impacted my enjoyment of the game.ĭying Light 2 was a game I couldn’t put down, I played hours on end until my bloodshot eyes told me to stop. These bugged side quests now sit, incompletable, on my map - and they’re mocking me.įor someone less side-quest orientated, maybe they wouldn’t be a big issue. ‘No biggie,” I thought, ‘I’ll simply go to the quest area anyway and it’ll give it a kickstart’. First, night-time side quests I had begun were no longer trackable. My beloved sidequests were being affected. But then they got bigger.Īfter a pre-launch patch, I began having even more issues. Small inconveniences, but frustrating ones for a completionist like me. A PlayStation trophy wouldn’t pop or a completed activity wouldn’t be ticked off. They were small at first, meer bugbears (pardon the pun). ![]() Imagine my frustration, then, when Dying Light 2’s incessant bugs began to rear their ugly head. Especially when you can feel the weight of the weapon through the DualSense PS5 controller’s haptic feedback. When you do, ultimately, have to face the Infected head-on, they often come in hordes, and there’s nothing more satisfying than mowing them down with your hand-crafted fiery axe. The day-night cycle plays a big part too, as I find myself weighing up the dopamine reward of venturing out for my fix of side quests against facing the Infected roaming the streets. There are few areas that feel off-limits thanks to your super-human athletic abilities and plenty of seemingly insignificant buildings to explore as a result. It’s a world that screams to be explored and the parkour serves as an extremely fun way to do that. One had me scaling my way to the top of a skyscraper to find a chest, another saw me slaying a chunky Infected that had swallowed a music box, while encounters are littered throughout the city and provide extra context on the world itself, giving you a peek into the individual stories of the survivors that inhabit this modern Dark Ages. And many of these side quests feel like they’re built to showcase these strengths. Sure, the side quests are mostly fetch quests and the writing isn’t amazing, but these extra activities are the perfect showcase of Dying Light 2’s strengths: its world, combat and parkour. ![]()
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